Teddy Bear Junction

Welcome to the worst scum hole in the galaxy
 
HomeHome  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log in  

Share | 
 

 Sarth 3D - Strategy

Go down 
AuthorMessage
Mike
SMB12
avatar

Posts : 195
Join date : 2009-01-19
Age : 41
Location : Michigan

PostSubject: Sarth 3D - Strategy   February 13th 2009, 2:44 pm

Taken from Wowhead.com http://www.wowhead.com/?npc=28860#comments

As aforementioned, Tenebron will be the first twilight drake to land, about 20 seconds into the fight, and at almost the exact same time as the first flame tsunami.

Power of Tenebron will be in effect until Tenebron is killed. However, the only shadow damage sources are Shadow Breath, Shadow Fissure, and Twilight Torment(an ability unique to Vesperon).
His aura is the least detrimental of the three, in my opinion. However it shouldn't be ignored by the healers. The tanks on the twilight drakes will take noticeably more sporadic damage until Tenebron is downed.
Tenebron's portal will contain the eggs of twilight whelps. When entered, the player will be phased into a different realm where several eggs in the area will be targetable and killable. Any eggs inside the portal that are not killed before Tenebron casts Hatch Eggs, will cause Twilight Whelps to spawn in the normal realm. These mobs have 150k HP and have fairly low melee damage but should be tanked.
When attempting with multiple drakes up, it is important to know that Tenebron's portal should be completely ignored, the twilight whelps off-tanked until his death, heroism/bloodlust should be used, and Tenebron should be bursted down AS FAST AS POSSIBLE. Tenebron needs to be extremely low (below 30%) before Shadron lands and dead long before Vesperon lands. It is almost impossible to maintain stability throughout the encounter if your raid lacks the dps to kill Tenebron quickly.

Please note:
While casting Hatch Eggs as of 12/15/08 (the Monday before a patch), Tenebron seems to move around randomly, as though he's moving to the location of some eggs within his portal realm. This is very dangerous since he may randomly breathe on the raid. There is almost nothing you can do but be extra cautious of it and try your best to avoid it.

As soon as he is killed, the whelps need to be taken care of. If your off-tank is taking too much damage while trying to kill Tenebron, it may be best to postpone damage on Tenebron and eliminate some of the whelps and lava blazes. Killing Tenebron removes his aura from the raid as well as the spawning of whelps, once his portal has despawned.

The next drake to land will be Shadron.
Power of Shadron will be in effect until he is killed. A person hit by a Flame Tsunami will more than likely die in only a few seconds, Sartharion's Flame Breath will hit for large amounts of damage on the main tank, and the lava spouts that do random raid damage will hit very hard while he is alive (although they're relatively rare).
He will spawn Shadow Fissures.
He will use his breath on the tank.
Shadron is, in my opinion, the most difficult drake to deal with during Sartharion's encounter.

When Shadron spawns a portal, it will place Gift of Twilight on Sartharion. This portal should be ignored, and Shadron should be DPS'd down quickly.
You will need to manage DPS between Lava Blazes and Shadron.
Once Tenebron dies, Shadron will be DPS'd; you'll likely have a multitude of adds, drakes and elementals alike, that need to be killed.

Vesperon lands about 80-90 seconds into the encounter. Until Shadron is killed, Vesperon will be off-tanked.
He will breathe on the tank.
He will spawn his own Shadow Fissures.

Vesperon's portal is negligible so long as Tenebron is down before he lands. While his portal is up, Twilight Torment will be in effect on the raid. It will hit for approximately 7000. His portal CAN be ignored but the presence of it should most certainly not be! The DPS in the raid will take fairly large amounts of damage now and can experience some spikes in health and should be monitored very closely. Whether or not to take Vesperon's portals is upto you. It should be doable either way. Leaving the portal up will allow you to quickly burst Shadron down, which can quickly minimize the amount of times your MT will need extra help for breaths. Going into the portal will stretch the fight out a bit; it will be more of an effort to maintain the raid, and less of a worry about Sartharion's enormous breath damage. If you have 8 or more healers, leave the portal alone (this is unlikely though). If you have 7 or less, I would recommend entering the portal as it causes healing to be very rough. If you enter it, a tank or a dps class with a shield needs to tank the acolyte and only 1 healer should follow with the majority of the dps that should enter.
While Vesperon and Shadron are both alive, it is important to note that the main tank will be taking INSANE hits from Sartharion's breath, upwards of 40k on account of Twilight Torment combined with Power of Shadron. The tank should be using any cooldowns that might be able to keep him alive (Unholy death knights have the most cooldowns to counter it atm) however using a 51 point holy priest's Guardian Spirit and a paladin's Hand of Sacrifice will likely be necessary regardless. You may choose to hold your heroism/bloodlust until the raid is dpsing Shadron if the tank lacks the cooldowns.

This is the most difficult portion of the encounter, and making it through with a large part of the raid alive will likely mean a kill. There will temporarily be massive amounts of damage to heal through, and the raid will also still have to pay attention to Flame Tsunamis and multiple Shadow Fissures. It is also on the DPS to push each twilight drake as fast as possible.

Once Shadron is down, the raid should switch to Vesperon. It is not a bad idea to keep the Blazes (and Whelps) adjacent to whichever drake is being DPS'd at the time. However the large amount of mobs near the melee can make it hard for them to see Shadow Fissures forming. If this becomes a problem, such positioning should be avoided, as it is not required, but merely helps.

It should be noted that with each drake's death, Sartharion will gain Twilight Revenge dealing 25% more damage 25% faster with each stack, up to eventually 75%. At 10% Sartharion will soft enrage, and with 3 stacks of Twilight Revenge still applied, does heavy amounts of damage to the tank as well as spams lava spouts, which causes a huge number of lava blazes to spawn. In an attempt with 2 or more drakes up, you'll likely have lost exhaustion and be able to heroism/bloodlust again for this.

Please note:
If you choose not to enter Vesperon's portals, you should be aware that his portal seems to remain open regardless of his death (although this could be a bug). Entering the portals once Shadron is down, or entering the portal once after his death is highly advised. I'm not aware of his portal "timing out" like Tenebrons does.

i hope this massive amount of poorly organized information helps! good luck!
Back to top Go down
View user profile
Hate
SMB12
avatar

Posts : 159
Join date : 2009-02-02
Age : 27

PostSubject: Re: Sarth 3D - Strategy   February 13th 2009, 2:49 pm

Too lazy to read all that so I'm not sure if it's the current version - it was changed in 3.0.8 - nonetheless, the video and strategy for the fight after the changes:
https://www.youtube.com/watch?v=iJJ4hhL9DU0&feature=channel_page
Back to top Go down
View user profile
Gorgonite
SMB12
avatar

Posts : 3062
Join date : 2008-10-12
Age : 32
Location : Warwick

PostSubject: Re: Sarth 3D - Strategy   February 13th 2009, 8:57 pm

3D?
Back to top Go down
View user profile
Ghount
SMB12
avatar

Posts : 309
Join date : 2008-10-11
Age : 27
Location : Minnesota

PostSubject: Re: Sarth 3D - Strategy   February 13th 2009, 9:30 pm

3 drakes
Back to top Go down
View user profile
Gorgonite
SMB12
avatar

Posts : 3062
Join date : 2008-10-12
Age : 32
Location : Warwick

PostSubject: Re: Sarth 3D - Strategy   February 13th 2009, 9:33 pm

ah. 3D might be better than 3drakes. just costs 200$ or something
Back to top Go down
View user profile
Mike
SMB12
avatar

Posts : 195
Join date : 2009-01-19
Age : 41
Location : Michigan

PostSubject: Re: Sarth 3D - Strategy   February 17th 2009, 10:26 am

So doing some more research on this and found out that world first killing of 10 man Sarth +3 was done on November 29th, 2008 by Method on the EU servers. HOW?!?!?! That is two weeks after the release so they couldn't have been that geared? We should be able to get this done in the next week after a good week of raiding to top off all our missing pieces of loot *cough envoy of morality and journey's end (maybe a new belt for good measure *

Let's gear up Thesource and his pet grimace and get this done.
Back to top Go down
View user profile
Hate
SMB12
avatar

Posts : 159
Join date : 2009-02-02
Age : 27

PostSubject: Re: Sarth 3D - Strategy   February 17th 2009, 10:38 am

Mike wrote:
So doing some more research on this and found out that world first killing of 10 man Sarth +3 was done on November 29th,
Watch this and you'll know why.
http://www.wegame.com/watch/Method_Conquerors_of_Naxxramas/
They haven't been one of the top world guilds since release to let some noobie drakes stop them! :P
Back to top Go down
View user profile
Mike
SMB12
avatar

Posts : 195
Join date : 2009-01-19
Age : 41
Location : Michigan

PostSubject: Re: Sarth 3D - Strategy   February 17th 2009, 11:14 am

Yeah...I have heard of Method prior to this but still...talent & practice only can take you so far in this game, at some point, you just have to have the gear. Either way, gonna be impressive when we get it done.
Back to top Go down
View user profile
Hate
SMB12
avatar

Posts : 159
Join date : 2009-02-02
Age : 27

PostSubject: Re: Sarth 3D - Strategy   February 17th 2009, 11:18 am

They were one of the first (first even iirc) guilds to take down M'uru the guild killer. He is that much harder than Sarth3d.
We're on the right track though.
Back to top Go down
View user profile
Mike
SMB12
avatar

Posts : 195
Join date : 2009-01-19
Age : 41
Location : Michigan

PostSubject: Re: Sarth 3D - Strategy   February 17th 2009, 4:13 pm

Hate wrote:
They were one of the first (first even iirc) guilds to take down M'uru the guild killer. He is that much harder than Sarth3d.
We're on the right track though.

Lol..the guild killer. I like it.
Back to top Go down
View user profile
Kyle
SMB12
avatar

Posts : 127
Join date : 2008-11-04
Age : 27

PostSubject: Re: Sarth 3D - Strategy   March 28th 2009, 3:15 am

should be getting back membership anyday now, just waiting to find an excuse to go into best buy and buy a card
Back to top Go down
View user profile
Gorgonite
SMB12
avatar

Posts : 3062
Join date : 2008-10-12
Age : 32
Location : Warwick

PostSubject: Re: Sarth 3D - Strategy   March 28th 2009, 10:27 am

shouldn't playing wow and getting phat lewts be a good enough reason to go?
Back to top Go down
View user profile
Hate
SMB12
avatar

Posts : 159
Join date : 2009-02-02
Age : 27

PostSubject: Re: Sarth 3D - Strategy   March 28th 2009, 10:48 am

Kyle wrote:
should be getting back membership anyday now, just waiting to find an excuse to go into best buy and buy a card
Doing S3D before Ulduar?
Back to top Go down
View user profile
Kyle
SMB12
avatar

Posts : 127
Join date : 2008-11-04
Age : 27

PostSubject: Re: Sarth 3D - Strategy   March 28th 2009, 2:47 pm

i like that idea. next week ill be gone friday and saturday though, going down to winona to spend some time with alyssa and ashley and abby and jenna so i wont be able to raid
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Sarth 3D - Strategy   

Back to top Go down
 
Sarth 3D - Strategy
Back to top 
Page 1 of 1
 Similar topics
-
» Chess Strategy 2.0
» Marine map
» Mipedians
» Graviton and secret container strategy?
» Gifting Strategies - Updated for post-MG strategy

Permissions in this forum:You cannot reply to topics in this forum
Teddy Bear Junction :: WoW General Discussion :: Raid Discussion-
Jump to: