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 Professor Putricide

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Latharda
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PostSubject: Professor Putricide   February 8th 2010, 7:09 am

10-man Strategy

You will want an offtank to click the table Putricide stands at before he is pulled to become the Abomination for the fight. Then at 35% the offtank will help tank Putricide. This encounter relies heavily on high DPS and 2-healing can be helpful as most damage is avoidable.

Phase 1: 100% to 80%.Putricide will spawn growing slime pools throughout the encounter. Your abomination pilot will eat these to gain ooze power, if you are almost out of ooze stop eating the puddle to retain your source of ooze power. You will need the ooze power to snare the Volatile Oozes and Gas Clouds in the encounter. You will cause 4,000 damage every 2 seconds to the raid while an abomination is piloted. Your abomination may die, if so you can click the table again to obtain a new one.

Putricide should be tanked next to the Orange tank on the left side of the room to start with. Not long after the pull you will see a raid warning for "Unstable Experiment" which causes a Volatile Ooze to spawn next to the Green tank on the right side of the room. Ranged DPS should switch to it immediately and melee DPS should switch to it as soon as it is clear who it is targetting. The Volatile Ooze will root a player in place and move towards them, your abomination pilot needs to snare it with Regurgitated Ooze. It will explode for 175,000 damage split between every player standing on top of the affected person. When the Volatize Ooze is close all players should collapse on the affected player. If the Ooze is not yet dead it will acquire a new target and do the same thing. It needs to die quickly.

After the Ooze is dead move Putricide next to the Green tank. He will soon cast another Unstable Experiment and spawn a Gas Cloud next to the Orange tank. The Gas Cloud also follows a random player, applying a dot called Gaseous Bloat on them, they will need lots of healing. Gaseous Bloat starts with numerous stacks that decrease over time, should it reach the player with stacks remaining the raid will take a large amount of damage, potentailly wiping the raid. The targetted player must kite the cloud around the room while everyone else kills it. The abomination pilot should also snare it.

After this Putricide should be moved back to the Orange tank. The add spawns alternately in a predictable manner.

Alternate Tactic A different approach to dealing with the Volatile Oozes is to have the raid stack where the Volatile Ooze spawns. Healers will be near the ranged, but will move away from the target of the Volatile Ooze. When the Volatile Ooze spawns, melee and ranged will quickly kill it. If a healer is the target, ranged will move and stack with the targeted healer. Damage will be split between ranged and melee and they will be thrown back. Quickly finish off the Volatile Ooze before it hits another player. AoE healers can start pre-casting to quickly bring the health back up. With sufficient DPS and less movement, the raid should enter phase 2 before the first Gas Cloud spawns. Handling the Gas Cloud remains the same. This approach works in phase 2 for the Volatile Ooze as well, the raid will still need to watch for Choking Gas Bombs and Malleable Ooze.

Note: This method is not reccomended for low DPS groups.

Phase 2: 80% to 35%Putricide casts Tear Gas, which stuns the raid for 10 seconds while he phases.

All previous abilities continue in this phase. In addition, Putricide gain two new abilities: Choking Gas Bomb and Malleable Goo.

You can see Putricide holding Choking Gas Bombs (one in each hand), which look like orange laboratory flasks. When Putricide tosses these to the ground near him (and relatively close together), they form an orange cloud on the floor. These flasks explode after 20 seconds, killing nearby players.

Malleable Goo looks like a bouncing green slime ball. Putricide random targets and tosses the goo to a ranged player. These cause 20,000 AoE damage on impact, and slow attack/cast speeds by 200% on impact. Easily avoidable by moving out of the way of the goo.

You will need to keep killing adds and controlling slime pools while dealing with these abilities.

Phase 3: 35% to 0%Professor Putricide will cast tear gas again and phase. No more adds will spawn, adds that are up will remain.

Heroism/Bloodlust should be saved for this phase. Your abomination driver will need to tank Putricide now. Malleable Goo and Choking Gas Bomb and Slime Pools continue. You cannot get rid of slime pools anymore so they will grow until you are overrun or putricide dies.

Putricide will stack a debuff on his current tank every 10 seconds called Mutated Plague, which has a one minute expiration timer. This will cause damage to the entire group and should a person die from Mutated Plague, it will heal Putricide for a massive amount. Tanks should switch over at four stacks and if a tank is going to lose their mutated plague stack they should taunt, since the debuff expiring will also heal Putricide. Switching at four stacks eliminates this issue.

Putricide will also stack a buff on himself called Mutated Strength, causing him to do more damage over time. Phase three is a burn phase in which Putricide must be killed in short order or he will wipe your raid. After about 80 seconds when someone gains a 5th stack of Mutated Plague it will cause too much damage to handle.

Putricide will berserk after 10 minutes of combat.

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Last edited by Latharda on February 8th 2010, 11:50 am; edited 1 time in total (Reason for editing : I guess I could have just added the link, MIKE...)
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Mike
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PostSubject: Re: Professor Putricide   February 8th 2010, 11:05 am

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Sin
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PostSubject: Re: Professor Putricide   February 16th 2010, 9:58 pm

I suggest we 2 heal it from now on. From the research I've done it seems like if everything goes smoothly its 2 healable but if something goes wrong even 3 healers won't keep everyone up. Also the ooze / gas mobs weren't going down fast enough in our last attempts so the extra range dps will help a lot.

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Kyle
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PostSubject: Re: Professor Putricide   February 18th 2010, 1:54 am

I like this...

Even better though i like us skipping putricide overall and going to...council and blood queen!!!
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PostSubject: Re: Professor Putricide   February 18th 2010, 2:38 am

they were released after the professor, wouldn't that mean the fight is harder, thus making it needed that we do professor?
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PostSubject: Re: Professor Putricide   February 18th 2010, 1:50 pm

At this point our regular 10-man group far outgears ICC 10. All issues we're having at this point are execution.
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PostSubject: Re: Professor Putricide   February 18th 2010, 8:07 pm

Gorgonite wrote:
they were released after the professor, wouldn't that mean the fight is harder, thus making it needed that we do professor?

No actually. Council is more coordination, but I think easier over all.
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PostSubject: Re: Professor Putricide   February 18th 2010, 8:07 pm

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PostSubject: Re: Professor Putricide   February 19th 2010, 12:38 am

BLOOD QUEEN!
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